May 23, 2006, 04:04 PM // 16:04
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#2
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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toy development takes substantial investment. I myself am making a set of GW figurines (My smite crawler is 02% complete x.x). Scuplting, making a master mold and casting test copies is a big cost before you even begin to produce anything.
If i even get to the stage of production and sold the figurines of my current design, it would be about $20 for a small 1 1/2" inch figurine, requiring maybe 20 just to even out my cost of design/production.
A more expensive, albeit higher end possibility would be to use a rapid prototyper since we already have 3d models of characters/npcs.
Lets not forget that GW isnt exactly a "top" brand, and figures may not sell very well.
They are testing the market with the GW pins, but square pins are generally cheap to make (Although i find the official GW pins to be UGLY).
As for selling in game stuff like that, i dont think i would buy those. A new character slot is worth an investment, but not hair/etc. That should be bought with in game money.
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May 23, 2006, 04:13 PM // 16:13
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#3
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Someone brought up an idea of having collectors activation cards to become more worthwhile to collect. Figurines, erm... hmm. I dunno. There arent really many characters I would want to see figurined. It's just that there are a large base of adults who play this game, you'd have to be a hardcore fan to consider buying them.
Customized figurines sounds expensive.
I dunno...
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May 23, 2006, 04:38 PM // 16:38
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#5
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Charr Plushies.
Do it.
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May 23, 2006, 05:09 PM // 17:09
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#6
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/Me
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I am not sure why you believe that Guild Wars is not profitable and that Anet cannot support it's servers and development teams. Care for any reasoning asside from speculations from a vary vague explanation? Their business model was their decision, and I am quite certain there are many people working for a multi-million dollar business that handle cash inflow.
However, I take the sign that certain individuals are willing to support Anet through increased profits that Anet need's to give back more towards game content as either people are unsatisfied with the GW series or that they feel that the developing team is being held back from improving the game based on funds.
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May 23, 2006, 06:39 PM // 18:39
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#7
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Ascalonian Squire
Join Date: May 2006
Profession: E/
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how about card sets with certain skill stacking onto the character directly not on armor or weapons or items but the character as a whole.
the set would allow the user to add say two or three stacking skills to the character. And the cards would be setup to work with only that profession. So you would buy a set for a warrior with stacking skills covered for the warrior class (or spread skills over a few different deck version). if you want a set for the ranger then buy a new deck(s) for those skills.
the extra skills would be with the character for as long as it remains active. If a character is deleted the skills are lost and can not be reactivated. If you want to change the added skill(s) your only choice must either be change professions (which would make the added skill useless since the attrib would be gone anyhow) or wait a period of time say 6 months to a year to be allow to change up. Did I forget to mention once the cards were use to stack the skills they become useless/dead.
two type of keys would be made One to register the deck to the account and the key is tied directly to the skill being stacked.
this could be a way to generate extra funds for support.
What do you think? Good Idea???
/signed
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May 23, 2006, 11:00 PM // 23:00
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#8
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hamonite anur ruk
Join Date: Jan 2006
Location: Echovald Forest
Guild: [PhD] Teh Academy
Profession: Me/A
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I know how AN can supplement their funds. Fix all the crap wrong with ch 2, so that people want to/will, buy chapter 3. Thats all the supplemental you need =D
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May 23, 2006, 11:24 PM // 23:24
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#9
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: R/Mo
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Quote:
Originally Posted by Theus
Charr Plushies.
Do it.
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This man has attained salvation!! Hallelujah!
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May 24, 2006, 06:10 AM // 06:10
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#10
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Ascalonian Squire
Join Date: Apr 2006
Guild: The Farts and The Hearts
Profession: N/
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charr plushies, guild wars action figures, guild wars TCGs... i want it all. more guild wars merchandise is never a bad thing in my opinion... however i don't think they'll be able to make money for it. the skill pins were really just an advertising gimmick, so that people will sign up for their contest and then ebay the pins for 50$. guild wars simply isn't mainstream enough for that kind of thing yet.
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May 24, 2006, 11:20 AM // 11:20
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#11
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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Sell, items in game that are not game effective. Beef up the Aura's on collectors editions to include whole body. Add beefed up auras for new classes. Sell the current hands auras and bac-ground dancers for real money ($10 per character code.) Make mini-pets non-transferable and sell for real money ($10 ea.). Make specialty skins for weapons, armor, off-hands, underwear, armor (maybe some suits for dancing). Make additional dances for ball-room style, the Charleston, a syncked line dance, and sell ($10 ea.) Make them $5 each and you will sell even more of them. Make a program for fans to be involved in skin making for weapons, armor, off-hands, and Guild Hall Items to customize Guild Hall. Then allow game use once registered at $5 each. (By making the program a minimal amount of covering can be ensured.)
Fitz Rinley
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May 24, 2006, 12:13 PM // 12:13
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#12
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Hell, all Anet would have to do, is charge a couple bucks to create you own weapon skin, with it's own mods.
They'd make HUNDREDS!
ESP If they had like, a $20 charge, but a guild could make a special Guild weapon style.
Last edited by Retribution X; May 24, 2006 at 12:16 PM // 12:16..
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May 24, 2006, 12:29 PM // 12:29
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#13
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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Doing so may even lessen their dependency on content developers, by enlisting the aid of the community. Content developers could then focus more on GW design of playable areas, arenas, and story line, while fans supplemented with (cheap labor cost) provided additional skins.
Fitz
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